![]() Add it to existing events, so when the player opens a normal chest it increases that variable. Put some of those events in the middle of rooms, so if by chance the player touches them the variable changes. So for example you could have invisible 'on hero touch' events in front of doors, so every time the player enters or leave that room the variable changes. Put invisible/unseen code throughout the dungeon that increases a variable by different amounts, and put them in places that will trigger based on how the player is moving around. I'm not too familiar with that version but an idea of how to get a random number popped into my head. There's also a "internal dungeon variable" which I can set a number but once again.there's no random option.BASICALLY I want to know if its even POSSIBLE to setup a random variables to get items on this game with ONLY variables and no random options.I dont want to waste my time trying for hours (which I already have) if its not possible. problem is with this maker I only see that you can use variables with NO random number option/generator or a % get this % get that option.the only thing I see is one option that is "Val-Conditional Branch" that I could use 4 differenent "Value(=,)Specified Value" options, and I can also set the "Variable" numbers here for each branch outcome, then after that I try to setup that the player would recieve the item in each branch based on the "Values" which I can set myself BUT NOT making it random numbers. Basically I'm trying to setup a chest with random items that the player can get at random with a % chance or whatever I can use. AND I have searched everywhere on the net and couldn't find ANYTHING about this game specificaly since (RPGpavilion) went away? The information I got so far with RPG maker 3 is its VERY simplified and you can't really do much as of customization. I think its basically the same thing as the other RPG makers around here in general. ![]() Hey, first off let me say that I know Im here asking about an RPG maker thats not very known or praised. ![]()
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